![]() I just find the IJN ships have a more flexible playstyle. I prefer Aoba over Nurnberg, and Myoko over Yorck, but all four are good. They have standard penetration angles, unlike USN cruisers AP which can pen and citadel against heavily angled ships. 3pts for a very minor damage improvement for a situational shell is not a good expenditure, IMO. German 203mm krupp pretty low compare other nations, in return they have higher alpha and fast shell velocity to increases its penetration strength. Going from 5000 -> 5250 points of damage. In addition, Heavy AP grants a mere +5 damage bonus for 3 precious points. Your armor permits you to hold an open water position while firing that Myoko for example could not, letting you employ your main strength - fast, flat shell ballistics - to maximum effect, killing off DDs and cruisers from long range as opportunity arises. Despite the special AP bounce angles of USN CAs, they are still situational shells and you still will fire HE most of the time. ![]() You play a similar role as the Myoko or Atago, but tend to sit out in the open more often and rely much less on your torps. If you do happen to end up in late game shenanigans, or low tier shoot-em-ups, the AP does not dissapoint at close range.įrom Yorck on, you are in a mini-battleship. I'm not sure I've ever fired the torpedoes in anger. I found her an enjoyable ship, though perhaps rather limited in scope. Your job is to burn down BBs from out of sight, or at least so far away you can dodge incoming shells. ![]() Nurnberg is all about HE: long range, high arcs, and high rate of fire. The KM cruiser line switches dramatically after Nurnberg, from light cruiser to heavy. ![]()
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